Personal Projects
Investigated how small game development teams collaborate post-COVID
Analyzed 12 agile teams across 6 development milestones
Explored the impact of cultural hierarchies, team power structures, and communication channels
Found strong links between power dynamics, cultural diversity, and leadership emergence
Discovered that communication methods alone don’t directly impact performance
Expanded a student project into a full-fledged AAA game concept
Designed studio size, project scope, and budget to match industry standards
Conducted a competitive analysis to position the game in the market
Developed sales and revenue projections based on industry trends
Balanced creative vision with financial feasibility for a realistic production plan
Saving Private Dog
Coming Soon!
A Half-Life 2 level created across 5 milestone and 148 hours
Created collaborative gameplay where the player and Dog must work together to escape a prison
Identified and mitigated development risks, including AI behavior, player guidance, and puzzle complexity
Prioritized efficient iteration cycles to refine mechanics and level flow
Implemented production strategies to manage workload and meet milestones