Personal Projects

  • Investigated how small game development teams collaborate post-COVID

  • Analyzed 12 agile teams across 6 development milestones

  • Explored the impact of cultural hierarchies, team power structures, and communication channels

  • Found strong links between power dynamics, cultural diversity, and leadership emergence

  • Discovered that communication methods alone don’t directly impact performance


  • Expanded a student project into a full-fledged AAA game concept

  • Designed studio size, project scope, and budget to match industry standards

  • Conducted a competitive analysis to position the game in the market

  • Developed sales and revenue projections based on industry trends

  • Balanced creative vision with financial feasibility for a realistic production plan


Saving Private Dog

Coming Soon!

  • A Half-Life 2 level created across 5 milestone and 148 hours

  • Created collaborative gameplay where the player and Dog must work together to escape a prison

  • Identified and mitigated development risks, including AI behavior, player guidance, and puzzle complexity

  • Prioritized efficient iteration cycles to refine mechanics and level flow

  • Implemented production strategies to manage workload and meet milestones